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Andy Chambers - Game Designer

Andy's initial work for Games Workshop was writing and editing for White Dwarf magazine before graduating on to producing expansions and supplements for the 2nd edition of the Adeptus Titanicus game, Space Marine. Over fourteen years Andy worked in the development of all of Games Workshop's core game systems, culminating with 2nd, 3rd and 4th editions of the well known Warhammer 40,000 game, several editions of the Epic game, Necromunda, Battlefleet Gothic, and Codex books too numerous to mention here.

Still contributing to White Dwarf magazine in between projects Andy also developed the bizarre mutant power of always defeating his old mentor Jervis Johnson in "Battle reports" regularly published in the magazine, a fact often cited to this day, which is very harsh on Jervis because he's actually a very good player. Because no good deed goes unpunished Andy was then entrusted with running the Warhammer 40,000 games development team, recruiting and training a new generation of games developers to replace those now in cryo-tanks and adopting the suitably evil-overlord title of “40K Overfiend”.

Andy is truly a great guy... having joined us at KublaCon in 2003 and 2004. His incredible knowledge and charming personality raised the call to bring him back again. With the help of Mongoose Publishing, we welcome Andy back again!After fourteen years at Games Workshop Andy began Red Star Games in June 2004 as a thinly disguised tax haven for a freelance writing and games designing career. Red Star projects for '04 have included a novel – Survival Instinct – for BL publishing and the Starship Troopers miniatures game for Mongoose publications. 2005 projects have moved into the realm of fantasy. Andy is currently working on miniatures rules for George RR Martin's Song of Ice and Fire novel series for the Testor Corporation.tion.

Special thanks to Mongoose publishing, creators of Starship Troopers, for bringing Andy all the way out from the United Kingdom!

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